![]() It was decided to create a bald (or shaved head) muscular figure, almost exactly the same build, if not slightly more muscular than Kratos. Instead Sony Santa Monica wanted a blank slate for players to identify with, and play through. One of those faceless Spartans could have been a good fighter to start with. In one cut scene we visited the streets of Sparta, and saw his soldiers becoming him to return. There were a few Kratos-sized figures in Ascension that could have fit the bill. They would already be familiar with the attack range, and defense of the character if he was the same size as the ghost of Sparta. They wouldn’t have to completely change the assets used in the game for Kratos. By doing this the developers could work with roughly the same camera angles, and stage layouts that they had been used to. This person had to have roughly the same size, and build as Kratos. One of the first steps in designing a multiplayer game would be coming up with a leading character, somebody that worked in the GoW universe. ![]() The transition to the new fighting engine was so seamless that most people didn’t even notice. Except that the new engine would actually work in 3D environments when fighting opponents with similar powers, and abilities. One that would control, animate, and feel like the previous GoW titles. Not many people know that for GoW III the studio was starting to build an entirely new combat engine from scratch. Would it still be engaging to audiences? Would the type of combat work well when scaled up from 2 vs 2, 3 vs 3, or 4 vs 4? How large, and interactive would the maps have to be so the stages wouldn’t feel limited? The only way to find out was to build the game, and see. The studio wanted to see if it was possible to assign Kratos-like combat to an online game. However it has another major selling point, it is also the first time that Sony Santa Monica created a multiplayer combat title using the GoW engine. ![]() God of War Ascension offers a grand adventure, comparable to the early GoW titles.
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